package model.board;
import GameIO.*;
import model.*;
abstract class ATerminalState implements IBoardState {
public void map(int player, IBoardLambda lambda, Object param, IBoardModel host) {
// no valid moves available in a terminal state.
lambda.noApply(player, host, param);
}
public abstract Object execute(IBoardStatusVisitor v, Object p, IBoardModel host);
}