COMP 310

Command-dispatching Ballworld with Inter-ball Interactions

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This examples demonstrates the capabilities of a command-dispatching architecture, especially in how it enables inter-ball communications and interactions.

The following different types of strategies are available for use:

The following paint strategies are available for use:

Questions:   What happens when you make balls that have an interaction strategy but no interaction detection?    What happens when you add a ball that does have interaction detection?

 

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