COMP 310
Fall 2011

Lab 11: Final Project Design

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Today we will start on the Final Project Design...

Remember: Every team's Where's Willy game will be different!

Considerations for today:

  1. Game server vs. game clients
    1. What's the difference?
    2. What does a client need to know a priori about a game?
  2. Setting up a game
    1. Setting up of teams.
    2. Relationship of teams to chat rooms
    3. Intra-team communications
    4. Inter-team communications

Think in terms of Use Cases and how those use cases lead to game-independent API requirements.


© 2011 by Stephen Wong and Scott Rixner