COMP 310
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Lec40: Mixed Data Dictionareis, WWJ Mapping Library and the map package |
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The problem with dictionaries is that they are typed to fixed <key, value> types. One can only put one type of object into a dictionary. If one wants to put a variety of types of data into the same dictionary, e.g. for configuration information or other common data stores, the superclass of all possible held data types must be used to define the dictionary. This causes two main problems with type-safety in the application:
What we'd really like a dictionary that enables us to store mixed types of data safely together. The problem is that Java's type erasure causes the type information to be lost at runtime.
The soluton is thus to encode the key with the type information of the data to which it refers. Then, the dictionary can a) restrict any data being stored to only the type or subtype of that the key specifies and b) because of a), can unequivocally retrieve the data with the specific type as defined by the key being used.
See the documentation for the mixedData package.
Please use a message-passing architecture for game server to game client communications -- one of the main points of the final project is to practice thinking in these terms.
Today we will discuss the new World Wind Java mapping library as well as any design issues that have come up over the break. Here are some links to WWJ references and demos:
A WWJ demo app is available: simply check out the following project: https://svn.rice.edu/r/comp310/course/FinalProjec/FXX/WWJ_Demo (FXX = F14 for Fall 2014, for example)
Word of advice: Those who accomplish more, earlier, will have first dibs at suggesting and effecting common API changes that would naturally benefit their game the most! Stragglers will be forced to modify their code to accomodate other people's desires.
The supplied map package provides some basic WWJ map capabilities such as
See the documentation for the map package.
© 2014 by Stephen Wong