COMP 310 Fall 2019 | Advanced Object-Oriented Programming and Design |
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Object-oriented programming is the major software paradigm used in large systems today. This includes most desktop applications such a office productivity software, data management applications and even the main frameworks of many games. But object-oriented programming and design (OOP/D) absolutely rules in the enterprise-class arena, the globe-spanning, mission-critical systems that, via the Internet, tie together international corporations from one end of the Earth to the other. In Comp310, we will discover how to use state-of-the-art object-oriented programming and design techniques to create flexible and scalable software systems that can interact with eachother from anywhere in the world. We will learn about software design patterns and how they are used in multiple programming paradigms. Through a combination of theory and coding, the class will explore how highly decoupled systems with dynamically configurable behaviors are designed and implemented. The class will learn how to use design patterns as both a means of expressing fundamental computer science concepts as well as the building blocks in an abstract decomposition of a complex problem. In addition, the class will learn to use industry standard tools and technologies such as the Eclipse integrated development environment, Subversion source control and round-trip engineering design tools.
The course format will be that of lectures covering the theoretical, engineering and technological aspects of object-oriented programming and design that will be implemented in the project-like homework assignments. These homework projects will build upon each other as much as possible, culminating in a networked application.
Prerequisites: Comp201, Comp211, Comp212 or Comp215
Primary target audience: Second or third year undergraduate CS students who are interested in object-oriented programming and design, large flexible systems, enterprise-class networked applications, dynamically configurable systems and software engineering. Students who plan on taking Comp410 in the future are strongly advised to take Comp310 beforehand (also taking Comp405 before Comp410 is also highly recommended). Undergraduates may only take Comp310 not Comp504 which is restricted to graduate students that have not already taken Comp310.
For more and the latest infomation, please see the Info page or contact Dr. Wong (swong at rice.edu)
CLASS TIMES: MWF 1:00 PM - 1:50 PM (Herzstein 212)
LAB TIMES: Duncan Hall Symonds II Lab is accessed from the outside front walkway of Duncan Hall
This schedule should only be considered as a guide. Expect that the schedule will change often!
See Canvas for General assignment requirements and instructions on how to use Subclipse/Subversion to turn-in your assignements.
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IMPORTANT: The content on this site is being partially migrated to Canvas and its content is being reformatted as the semester progresses. Please note the following:
The official assignment listings and due dates are in Canvas, NOT here!
Content on this page will be changing, sometimes radically, so be sure to refresh this page often.
Help us improve the course site! Please inform the course staff of any broken links or otherwise misleading or confusing content.
Date |
Topics |
Labs (Tues) (See Canvas) |
Approximate Assignment Due Dates
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Week 1: |
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Lab01: Software Installs, getting started with Eclipse and Building GUIs with WindowBuilder | Complete
your software installations BEFORE lab! Sign up for Piazza (click link above) |
Week 2: |
Mon. 09/02/19: Labor Day Holiday -- No Class!
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Labs as normal this week. Lab02: Animation |
HW01: Simple GUI Program with Polymorphism -- See Canvas |
Week 3: 09/09/19 |
Ballworld continued |
Lab03: MVC Implementation |
HW02: Inheritance-based Ballworld -- See Canvas |
Week 4: 09/16/19 |
Ballworld continued
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Lab04: Transforming Shapes | |
Week 5: 09/23/19 |
Ballworld continued
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Lab05: Sending Commands | HW04: Command-Driven FishWorld -- See Canvas |
Week 6: |
Ballworld continued
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Lab06: Collisions and Debugging | HW05: Command-dispatching Ballworld with Inter-ball Interactions -- See Canvas |
Week 7: 10/07/19 |
Visitors continued |
Lab07: Playing Music in Java | HW06: ABC Music Player -- See Canvas |
Week 8: 010/14/19 |
Mon. 10/14/19 - Tues. 10/15/19: Rice Midterm Recess-- No Classes! Visitors continued Remote Method Invocation (RMI):
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No labs this week! | HW07: Remote Task Execution -- See Canvas |
Week 9: |
Visitors revisited (see above):
Design principles revisited (see above):
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Lab08: Java RMI | |
Week 10: |
ChatApp continued
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Lab09: ChatApp Design | Final Project Proposals due Subgroup API proposals completed and documemented ChatApp API Proposal Presentations (Feedback Round) Subgroup API proposals revised and published ChatApp API Proposal Presentations (Elimination Round) |
Week 11: 11/04/19 |
ChatApp continued | Lab10: ChatApp Design, continued & Simple Threads | ChatApp API Proposal Presentations (Decision Round) HW08: RMI Chat Program -- See Canvas |
Week 12: 11/11/19 |
Design principles revisited:
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Lab11: Final Project Design |
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Week 13: 11/18/19 |
Final Project continued | Lab12: Final Project Design and Implementation | Final Project API Proposal Presentations (Feedback Round) Final Project: Milestone 1 Final Project API Proposal Presentations (Elimination Round) |
Week 14: 11/25/19 |
Final Project continued Thurs. 11/29/19: Rice Thanksgiving Holiday -- No Classes! |
Lab13: Final Project Communciations Testing |
Final Project API Proposal Presentations (Decision Round) |
Week 15: 12/02/19 | Final Project continued |
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TBA | Testing sessions | DH 3092? | For testing and debugging |
TBA (Registar-scheduled exam date and time) |
Demo Day! (See Canvas for official instructions) Final Project Code and Documentation Submission (See Canvas for details) |
See Canvas or Piazza for official location | Final
Project: Milestone 2 Final Project must be fully operational. Operational testing will NOT be done after the demo time! |
© 2019 by Stephen Wong