COMP 310
|
Lec39: Cross-thread Invocations and Final Project game play issues |
![]() ![]() ![]() ![]() |
A problem that might come up (actually, it already has, but is probably hidden from view) is doing cross-thread invocations from worker threads, e.g. RMI processing threads, to the GUI event thread. See the Comp301 Java Resources page on cross-thread invocations for more details on this.
Today, we will also try to finalize the game play issues and their subsequent architecture requirements for doing operations such as making a guess and winning a round or the whole game.
© 2010 by Stephen Wong