COMP 310
Spring 2010

Lec39: Cross-thread Invocations and Final Project game play issues

Home  Info  Owlspace  Resources

 A problem that might come up (actually, it already has, but is probably hidden from view) is doing cross-thread invocations from worker threads, e.g. RMI processing threads, to the GUI event thread.    See the Comp301 Java Resources page on cross-thread invocations  for more details on this.

Today, we will also try to finalize the game play issues and their subsequent architecture requirements for doing operations such as making a guess and winning a round or the whole game.


© 2010 by Stephen Wong