COMP 310
Spring 201
7

Lec37: Game Specifics discussion and Sequence Diagrams

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Today we will concentrate on creating use cases for game specific issues.  The key here is to focus on the behaviors of the system that we wish to implement and to let that drive the evolution of our interfaces and their attendent methods.

 

When trying to figure out how to accomplish a process in your system, carefully trace out exactly what packets are going to and from the server.    In class, we will trace through a sample transaction using a UML Sequence Diagram.

Sequence Diagram Resources -- just pay attention to the basics, don't worry about the details!

 


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