Basic Mechanics



Subsections

Forces
Friction
Torque
Simple Machines
The Inclined Plane
Levers
The Wheel and Axle
Gears and Belts
Cams and Cranks
Pulleys
The Screw
Inertia
Rotational Inertia
Springs
Rubber Bands
Counterweights

Basic Mechanics

The branch of physics that deals with the action of forces on matter is referred to as mechanics. All considerations of motion are addressed by mechanics, as well as the transmission of forces through the use of simple machines. In our class, the goal is a mechanical goal (placing blocks into a bin) and electronics are used to control the mechanics.

While it is not necessary to sit down and draw free body diagrams or figure out the static coefficient of friction between the LEGO tires and the game board, it is helpful to keep certain mechanical concepts in mind when constructing a robot. If a robot's tires are spinning because they do not grip the floor, then something must be done to increase the friction between the tires and the floor. One solution is to glue a rubber band around the circumference of the tire. That problem/solution did not require an in-depth study of physics. Simply considering the different possibilities can lead to more mechanically creative robots.

Describing motion involves more than just saying that an object moved three feet to the right. The magnitude and direction of the displacement are important, but so are the characteristics of the object's velocity and acceleration. To understand these concepts, we must examine the nature of force. Changes in the motion of an object are created by forces.

Forces

 

Whether a force is the push of a motor or the pull of gravity or muscles, the important characteristics are the magnitude and direction of the force, and the mass and previous state of motion of the object being affected. By pushing on a moving car, one can either cause it to gain speed or come to a stop, depending on which direction the force is applied, and that same force applied to a feather would be expected to more drastically affect the motion of the feather.

It is common practice to determine the expected changes in motion that an object will experience due to a particular force with the aid of a "free body" diagram. A diagram can tell us at a glance in which direction we would expect an object to accelerate or decelerate. A free body diagram shows all of the forces acting on an object, even if their effects are balanced out by another force. We will use free body diagrams to consider different situations involving the lamp that you find at your lab station (Figure 3.1).

One force that always acts on the lamp is gravity. This familiar force would accelerate the lamp downward toward the center of the earth if left unchallenged. However, when the lamp is placed on a table it does not move downward because the table holds it up. The lamp is pushing down on the table and the table is pushing up on the lamp. This pair of forces is an action-reaction pair: equal and opposite forces acting on two different objects in contact. The reaction force from the table is called the normal force because this force is oriented normal (perpendicular) to the surface of the table. The arrows representing the forces are labeled. The symbols over the labels remind us that the forces are vector quantities and that the direction in which the force is applied is important. The length of the force vector should be proportional to their magnitudes.


  

Figure 3.1: Free Body Diagrams


In Figure 3.1 the lamp was represented by a simple dot. We assumed that the lamp was rigid and that a downward force applied at one particular spot on the lamp would yield the same result as a similar downward force applied at a different place on the lamp. Actually, in order for a force of equal magnitude and direction to affect an object's motion in the same manner it must be applied along the same line of action as the original force (see Figure 3.2. If the original force had been a tug on a string tied to the lamp, then it makes sense that grabbing the string at a different distance away from the lamp to tug should not make a difference provided that the direction and magnitude do not change.


  

Figure 3.2: Line of Action
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Friction   

The normal force from the table's surface is a reaction force only. Without the downward force on the table from the object resting its weight on the surface, the normal force does not exist. This type of behavior is also descriptive of frictional forces.

Friction is opposition to motion, so if nothing is trying to move there will be no friction. However, friction will be present when motion is attempted, even if the object is not yet moving. There are two different types of friction: static, which acts before the object begins to move, and dynamic, which acts after the object begins moving. Static friction is usually stronger than dynamic friction.


  

Figure 3.3: "Close Up" of surfaces in contact
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Friction occurs because the surfaces in contact are not smooth. The small ridges on the different surfaces catch, and in order for the objects to move, these ridges must be broken off or the object must ramp up and over the obstructions. By adding a lubricant between the two layers, it is possible to "float" one layer high enough to miss some of the obstructions to motion. At an atomic level, cold joints may form where the atoms from one object's surface may form weak bonds with the atoms on the surface of the other object. These bonds must also be broken in order for the object to move. All of this resistance to motion is called friction. Friction is very important because it not only inhibits motion, friction also makes motion possible.

The robots built in ELEC 201 will probably be wheeled vehicles, and without friction those wheels would just spin in place without moving the robot anywhere. In order to increase the friction between the wheels and the game board one might use wheels made of a different material or add a rubber band around the wheel's circumference. Friction is not desirable in all cases. When it comes to axles spinning inside of holes in beams or gears rubbing up against beams or even gears pushing against each other, friction can cause two identically constructed gear trains to behave differently. Friction can even render the whole assembly ineffective. With the 6 Volt DC Mabuchi motors that were used in the 1994 class, a worm gear in a drive train created so much friction that more of the motor's effort went towards overcoming friction than actually driving the robot.

  

Torque


  

Figure 3.4: Illustrating Torque
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To understand the importance of using a line of action when considering a force, think of a yard stick which has been pinned at the center. The yard stick is free to pivot around its center, so a downward force applied at different places (and thus through different lines of action) will yield different results. Pressing down directly over the pivot does not cause the stick to move or rotate, while pressing down at one end causes the stick to rotate about the pivot. By pressing down at the end, we have applied a torque to the stick and have caused it to rotate.

A torque is a force applied at a distance from a pivot. When describing torques, one must include magnitude, direction, and perpendicular distance from the pivot. For torques the line of action is a circle centered on the pivot. As torque is a product of force and distance, one may be "traded" for the other. By applying more force closer to the pivot, one may produce the same torque. This concept of "trading" distance traveled/applied for force experienced/applied is key to many simple machines.

 

Simple Machines   

Complex machines are made up of moving parts such as levers, gears, cams, cranks, springs, belts, and wheels. Machines deliver a certain type of movement to a desired location from an input force applied somewhere else. Some machines simply convert one type of motion to another type (rotary to linear). While there is a seemingly endless variety of machines, they are all based upon simple machines. Simple machines include inclined planes, levers, wheel and axle, pulleys, and screws.

It is important to remember that all machines are limited in their efficiency. No machine is 100 percent efficient in its efforts, so the mechanical advantaged gained must be considered worthwhile of the extra energy that will be required to accomplish the job.

The Inclined Plane


  

Figure 3.5: Inclined Plane
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In an inclined plane the force required to raise an object a given distance is decreased by increasing the distance over which that force must be applied. Imagine lifting something twice your weight to a 4 foot high shelf. Now imagine rolling the same mass up a gently sloping surface.  The latter would be much easier. Inclined planes are commonly put to use in cutting devices and often two inclined planes are put back to back to form a wedge. In a wedge forward movement is converted into a parting movement acting perpendicular to the face of the blade (see Figure 3.6). A zipper is simply a combination of two lower wedges for closing and an upper wedge for opening (Figure 3.6).


  

Figure 3.6: The Inclined Plane at Work
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Levers

A lever has three points of interest: the fulcrum, the load, and the effort. The fulcrum is the point around which the lever pivots rotationally. The load is what we wish to manipulate with the lever, and the load is described by magnitude, direction, and position relative to the fulcrum. The effort also has a magnitude, direction, and position with respect to the fulcrum. A lever is commonly used to change the direction of movement, and to trade the magnitude of the effort for the distance over which the effort is applied.


  

Figure 3.7: Classes of Levers


As shown in Figure 3.7, there are three different classes of levers defined by the relative positions of the fulcrum, effort, and load. A first class lever has the fulcrum positioned between the effort and the load. Examples of first class levers include: a balance, a crow bar, and scissors. In a second class lever the load is placed between the fulcrum and the effort. Examples of second class levers include: a wheelbarrow, a bottle opener, and a nutcracker. Third class levers place the effort between the fulcrum and the load. Examples of a third class lever are a hammer, a fishing rod, and tweezers. Most machines that employ levers use a combination of several levers, often of different classes.

The Wheel and Axle

  

In both levers and the inclined plane, you gain in force what you lose in distance traveled. With wheels and axles the same is true; the movement of the wheel is converted to a shorter but more powerful movement at the axle. The wheel and axle can be thought of as simply a circular lever, as shown in Figure 3.8. Many common items rely on the wheel and axle such as the screwdriver, the steering wheel, the wrench, and the faucet.


  

Figure 3.8: The Wheel and Axle
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Gears and Belts

  

A wheel and axle assembly becomes especially useful when gears and belts are brought into the picture. Gears can be used to change the direction or speed of movement, but changing the speed of rotation inversely affects the force transmitted. A small gear meshed with a larger gear will turn faster, but with less force. There are four basic types of gears: spur gears, rack and pinion gears, bevel gears, and worm gears. Spur gears are probably the type of gear that most people picture when they hear the word. The two wheels are in the same plane (the axles are parallel). With rack and pinion gears there is one wheel and one rack, a flat toothed bar that converts the rotary motion into linear motion. Bevel gears are also known as pinion and crown or pinion and ring gears. In bevel gears, two wheels intermesh at an angle changing the direction of rotation (the axles are not parallel); the speed and force may also be modified, if desired. Worm gears involve one wheel gear (a pinion) and one shaft with a screw thread wrapped around it. Worm gears change the direction of motion as well as the speed and force. Belts work in the same manner as spur gears except that they do not change the direction of motion.

In both gears and belts, the way to alter speed and force is through the size of the two interacting wheels. In any pair, the bigger wheel always rotates more slowly, but with more force. This "tradeoff" between force and speed comes from the difference in the distance between the point of rotation and the axle between the two wheels. On both the big and the small gear, the linear velocity at the point of contact for the wheels is equal. If it was unequal and one gear were spinning faster than the other at the point of contact then it would rip the teeth right off of the other gear. As the circumference of the larger gear is greater, a point on the outside of the larger gear must cover a greater distance than a point on the smaller gear to complete a revolution. Therefore the smaller gear must complete more revolutions than the larger gear in the same time span. (It's rotating more quickly.) The force applied to the outer surface of each wheel must also be equal otherwise one of them would be accelerating more rapidly than the other and again the teeth of the other wheel would break. The forces of interest however are not the forces being applied to the outer surfaces of the wheels, but rather the forces on the  axles. Returning to the concept of levers, we know that the distance at which the force is applied affects the force yielded, and a wheel and axle works like a lever. Equal forces are being applied to each wheel, but on the larger wheel that force is being applied over a greater distance. Thus for the larger wheel the force on the axle is greater than the force on the axle for the smaller wheel.

Cams and Cranks   

 

Both cams and cranks are useful when a repetitive motion is desired. Cams make rotary motion a little more interesting by essentially moving the axle off-center. Cams are often used in conjunction with a rod. One end of the rod is held flush against the cam by a spring. As the cam rotates the rod remains stationary until the "bump" of the cam pushes the rod away from the cam's axle.


  

Figure 3.9: Cams and Cranks
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Cranks convert rotary motion into a piston-like linear motion. The best examples of cranks in action are the drive mechanism for a steam locomotive and the automobile engine crankshaft. In a crank, the wheel rotates about a centered axle, while an arm is attached to the wheel with an off-centered peg. This arm is attached to a rod fixed in a linear path. A crank will cause the rod to move back and forth, and if the rod is pushed back and forth, it will cause the crank to turn. On the other hand, cams can move their rods, but rods cannot move the cams. Cams can be used to create either a linear repetitive motion such as the one illustrated in Figure 3.9, or a repetitive rotational motion such as the one shown in Figure 3.15.

Pulleys


  

Figure 3.10: Pulleys


Pulleys can be used to simply change the direction of an applied force or to provide a force/distance tradeoff in addition to a directional change, as shown in Figure 3.10. Pulleys are very flexible because they use ropes to transfer force rather than a rigid object such as a board or a rod. Ropes can be routed through virtually any path. They are able to abruptly change directions in three-dimensions without consequence. Ropes can be wrapped around a motor's  shaft and either wound up or let out as the motor turns.


  

Figure 3.11: How Compound Pulleys Work


Ropes also have the advantage that their performance is not affected by length. If a lever arm was extremely long, then it would be unable to handle the magnitude of forces that a shorter version could withstand. In a lever, to move a given distance next to the fulcrum, the end of the lever must move a distance proportional to its length. As the length of the lever increases, it becomes more likely that the lever will break somewhere along its length.

Figure 3.11 illustrates how a compound pulley `trades' force for distance through an action/reaction force pair. In a double pulley, as the rope passes over the pulley the force is transmitted entirely but the direction has changed. The effort is now pulling up on the left side of the bottom pulley. Now, for a moment forget that the end of the rope is tied to the bottom of the top pulley. The mechanics are the same if the rope is fixed to the ceiling. The important thing is that the end of the rope is immobile. The effort is once again transmitted entirely as the rope passes over the bottom pulley and there is a direction change. The end of the rope is attached to the ceiling so the rope is pulling down on the ceiling with the force of the effort (and half of the force of the load). We assume that the ceiling holds up, so this must mean that there is a force balancing out this downward force. The ceiling pulls up on the rope as a reaction force. This upward force is equal to the effort and now there is an upward force on the right side of the bottom pulley. From the perspective of a free-body diagram the compound pulley system could be replaced by tying two ropes to the load and pulling up on each with a force equal to the effort.

The disadvantages of pulleys, in contrast to machines that use rigid objects to transfer force, are slipping and stretching. A rope will permanently stretch under tension, which may affect the future performance of a device. If a line becomes slack, then the operation of a machine may change entirely. Also, ropes will slip and stick along pulley wheels just like belts. One solution to the problems associated with rope is to use chain. Chain is pliable like rope, and is able to transfer force through many direction changes, but the chain links are inflexible in tension, so that the chain will not stretch. Chains may also be made to fit on gears so that slipping is not a problem.

The Screw


  

Figure 3.12: The Screw


The screw is basically an inclined plane (see Figure 3.12) wrapped around a cylinder. In an inclined plane, a linear force in the horizontal plane is converted to a vertical "lifting" force. With a screw, a rotary force in the horizontal plane is converted to a vertical "lifting" force.

When a wood screw is turned, the threads of the screw push up on the wood. A reaction force from the wood pushes back down on the screw threads and in this way the screw moves down even though the force of turning the screw is in the horizontal plane. Screws are known for high friction, which is why they are used to hold things together. This is true for the LEGO worm gears used in ELEC 201. The friction between these gears and others can take away from the force transmitted through them.

Inertia

 

Inertia is a property of all matter: a resistance to changes in motion. To be clear, a change in motion is not just beginning to move from a stop. Slowing down, speeding up, and changing direction are all changes in motion. The only way to change a object's motion is to apply a force to that object. A book slid across a table only comes to a stop because of the frictional forces acting on it. Inertia is proportional to mass, so a more massive object is more difficult to move or stop than a lighter one (even on a frictionless surface).


  

Figure 3.13: Flywheel
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Rotational Inertia

Just as a book slides until a force opposes its motion, a disc will spin until its rotation is opposed by some force. This property is aptly named rotational inertia. One of the most common applications of rotational inertia is shown in Figure 3.13. Many children's toys use rotational inertia. In friction-drive cars, the child pushes the car forward several times to set an internal flywheel in motion. When the car is put down, the flywheel is still spinning and the car moves. This is an interesting way to store energy -- in kinetic, rather than potential format. Rotational inertia is also used to avoid changes in motion for such objects as record players, where it is important to rotate at a constant speed. A flywheel could conceivably be used to store energy to keep an ELEC 201 robot operating after its motors were required to be shut off.

Springs

A favorite device for storing potential energy is the spring. Everything from clocks to catapults make use of springs. There are two distinctive forms of springs: the familiar coil and the bending bar. A common use for springs is to return something to its original position. A more interesting application is to use them to measure force -- springs in scales. The third use is to store energy. All springs perform all three functions all of the time, but specific devices are built to exploit certain functions of the spring.


  

Figure 3.14: Bar Spring
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A coil spring works for more or less the same reason as a bar spring, it's just in a different shape. To understand a spring, one must zoom in to the microscopic level where molecules interact. Molecules are held together in rigid bodies because of electromagnetic forces. Some of these forces are repulsive, and some of them are attractive. Normally they balance out so that the molecules are evenly spaced within an object; however, by bending a bar, some molecules are forced farther apart and others are shoved closer together. Where the molecules have been spread out, the attractive forces strive to return the original spacing. Where molecules have been forced together, the repulsive forces work to return the object to the original shape.

Rubber Bands   

A rubber band is just a kind of spring. A rubber band is slightly more versatile than a metal spring because of its flexibility, just as pulleys are more versatile than their rigid cousin the lever. Using springs in ELEC 201 might take a small amount of imagination, but rubber bands almost scream to be used. There might be several small tasks that a robot performs only once during a round. It would not make sense to devote an entire motor to such a task. It's not worth carrying around the extra weight if the task could be accomplished just as well with rubber bands.


  

Figure 3.15: Using a Cam and a Rubber Band


Rubber bands also prove useful in the case of repetitive motions. Rather than turning a motor forward then backwards then forwards and so on, one could make use of a cam and a rubber band to allow the motor to always turn in one direction. Look at the assembly in Figure 3.15 for an example.

Counterweights   

 

Counterweighting is a necessary evil in constructing even a simple robot. Examples of common counterweights are shown in Figure 3.16. If a robot that has been traveling along at high speed suddenly comes to a halt, there is danger of the robot overturning if the location of the robot's center of mass has not been well placed. The ELEC 201 robots carry around a fairly massive battery, and its placement within the robot's structure is important. When an arm extends, the robot should remain stable. This is accomplished through the use of counterweights.


  

Figure 3.16: Some Common Counterweights


Counterweighting might also prove useful to raise a bin carrying blocks. Rather than committing an entire motor to raising a bin, a set of counterweights known to be heavier than the bin plus contents could be suspended until the time when the bin should rise. Of course if a motor was used to take care of the counterweights then no motors have been saved. A motor could be used for more than one task if a mechanical transmission (see Figure 8.15) was employed. Another solution would be to use the high current LED outputs to operate a solenoid.