Materials and References |
Class Materials |
Game Art: Creation, Direction, and Careers by Riccard Linde |
Other Reference Material |
Vega Strike - An Elite-style freeform space exploration game with a long development history and active community. We will be developing working models for ships and creating the necessary scripting to make them work in-game. Spring - A unique open-source RTS engine supporting wide-open terrain that actually deforms and changes during gameplay. We will be creating custom gameplay maps using the available tools and setting them up to work in-game. Tortoise SVN - A client for Subversion, a version-control client. Assignments will be updated and submitted using this as a tool. 3D Studio MAX - The 3D modeling program that will be used for most of the semester, learning the basics of modelling and texturing. Photoshop - The most widely-used image creation and manipulation package, we will be using this to create textures for models created in 3DS Max, and for terrain in Spring. |