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java.lang.Objectballwar.model.strategy.ANoOpStrategy
ballwar.model.strategy.ExplodeStrategy
public class ExplodeStrategy
An ANoOpStrategy-based strategy that, upon colliding with another ball, may replace its context with a number of smaller balls with the same strategy, unless the context's radius is below a minumum length, upon which the context is simply killed. The size and masses of the new balls are calculated to conservere total area and mass before and after the collision..
| Field Summary | |
|---|---|
private static int |
_MinRadius
The minimum radius that will explode. |
private static int |
_NBalls
The number of balls to explode into. |
private static double |
_Prob
The probability of explosion. |
private static int |
_RadiusDivider
The divisor of the radius when the ball explodes. |
| Fields inherited from interface ballwar.model.IUpdateStrategy |
|---|
NullObject |
| Constructor Summary | |
|---|---|
ExplodeStrategy()
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| Method Summary | |
|---|---|
void |
updateCollision(Ball context,
Ball target)
With a given probability, explodes the context ball into a number of smaller balls, unless the context's radius is below a minimum length, upon which the context is killed and no more balls are made. |
| Methods inherited from class ballwar.model.strategy.ANoOpStrategy |
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init, kill, updateState |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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private static double _Prob
private static int _MinRadius
private static int _NBalls
private static int _RadiusDivider
| Constructor Detail |
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public ExplodeStrategy()
| Method Detail |
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public void updateCollision(Ball context,
Ball target)
updateCollision in interface IUpdateStrategyupdateCollision in class ANoOpStrategycontext - The strategy's contexttarget - The ball the context collided with.
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