- All Implemented Interfaces:
- java.lang.Cloneable, java.util.Observer
public class KnightFish
- extends AFish
A fish that moves like a knight in chess. _ _ _ _ _ |_|0|_|1|_| |7|_|_|_|2| |_|_|X|_|_| |6|_|_|_|3| |_|5|_|4|_|
If the fish is located at the X, then the locations labelled 0 through 7 should be reachable. The target location is
selected at random. When moving, the fish should always make two steps in one direction, then one step over, NOT one
step in one direction, then two steps over. While the destination is the same, the locations visited are different.
If the fish is blocked on the way to the target location, the fish should just stop in that place. After the move has
been executed, the fish is left facing in the direction of the last step (the "one over" step).
- Mathias Ricken
Make a new knight fish.
Execute the movement part of a simulation step.
|Methods inherited from class sysModel.fish.AFish
act, age, breed, clone, die, draw, getColor, paint, setLocalEnvironment, setProbOfBreeding, setProbOfDying, toString, tryBreedFwd, tryMoveFwd, turnLeft, turnLeft, turnRight, turnRight, update
|Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
public KnightFish(java.awt.Color fishColor)
- Make a new knight fish.
fishColor - color of the fish
protected void move()
- Execute the movement part of a simulation step.
- Specified by:
move in class