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COMP 202: Principles of Object-Oriented Programming II
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Othello Tournament
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Tournament Date
- Tuesday, December 9, 2008 at 10 AM in Symonds 2 lab.
Results
- rkm1
- jfc1
- CJ
Fall 2008 Othello Tournament
Results |
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Team O |
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TEAM X |
jfc1 |
rkm1 |
CJ |
jfc1 |
0 |
-1 |
1 |
rkm1 |
1 |
4 |
1 |
CJ |
-1 |
-1 |
-4 |
Congratulations, and thank you for your participation!
Rules
- The Othello tournament is totally optional and will not affect your
grade in any negative manner. Everyone is encouraged to participate simply
it is a lot of fun! On top of that, the winner will get 5 points added to
the current numerical weighted class grade
(100 pts total), the second place winner will get 4 points, and so on.
- Name your strategy class
OthelloStrat.
- Use your netid username as the package name for your strategy. This package MUST be completely self-contained.
- This means it must contain all your AlphaBeta classes and Accumulator classes.
- In addition, your package must contain at the first level a pre-compiled
OthelloStrat.class file.
- This also means that your package must be a top-level package at the same level as view, model, and controller. Do not have it inside your model package.
- You must follow all the standard interfaces. We will use reflection to load your player. Remember the naming conventions asked for in the Project write up.
- Be sure that your strategy has either a constructor that takes no parameters
or a constructor that takes a single IModel parameter! The strategy
you will be using for the tournament is not required for your regular
project submission.
More explicitly, the following two constructors are allowed for your strategy:
and
- These directions are imperative, and if not followed, you may
be disqualified from the tournament. If you are worried about whether you
got everything correct, show up to the tournament and if there is a problem
you can help us correct it before the tournament. If your code doesn't
work and we can't figure it out, you will be disqualified.
- The general rule is your strategy should not violate any of the rules of
the real game. In a real game, you cannot alter the moves of your opponent
in any way, so your strategy should not do that. Along the same line,
your strategy should not attempt to interfere with the time in order to
prevent the opponent from legitimately uses his/her time to compute the next
move. No networking capability is allowed either. Play it like a real
one-on-one game.
- Here is a strategy written by Dr. Nguyen and Dr.Wong that you may want to use to test against your own strategy. The strategy name is Comp212Prof.SBW_DXN_strategy.
- Submit ONLY your strategy package using the OwlSpace assignment page. The
name of the assignment is Othello. Your strategy must be turned in by 10 AM, Tuesday, December 9, 2008. We will turn off OwlSpace at this time so we have a chance
to check everyone's submission and load it.
- The maximum time you have
for each move is 60 seconds.
- The tournament will be in a round-robin style. You will each play once as
white and once as black against each other player.
You do not have to be present to participate. However, everyone is
encouraged to show up at the final round. Pizza will be served.
- Winners will be notified by email and posted on the web page.
- Any issues not explicitly addressed in this document will be decided by the
tournament administrators. These rules are setup to make things as fair as
possible. Any foul play will result in immediate disqualification.
- Any questions? Email the teaching staff.
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Othello Tournament
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URL: http://www.clear.rice.edu/comp202/08-fall/hw/games/tournament/index.shtml
Copyright © 2008-2010 Mathias Ricken and Stephen Wong