COMP 310
Fall 2010

HW05: Command-dispatching Ballworld with Inter-ball Interactions

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Assignment Instructions 

To turn in assignment:  branch your HW04 to a new HW05 project in SVN.   Do NOT name your assignment anything other than "HW05"!   Points WILL be deducted for misnamed projects.

In this assignment, you will get collisions and inter-ball interactions working in your Ballworld system.    The interactions will be in response to some sort of criteria that determines whether or not the interaction will take place, for instance, a ball will only "kill" another ball if it overlaps (collides) with it.    You are free to design whatever kinds of interactions and criteria you choose and are encouraged to seek your own models, designs and implementations for ball-to-ball interaction.  You are NOT required to follow the design presented in class!   Creativity and innovation will be rewarded!

Since this is the last Ballworld-based project, at least for a while, one of the goals here is to neatly "wrap up" this project.  When you are finished, all the documentation should be in order, all the classes and interfaces should be in packages that make logical and architectural sense, etc.   A basic rule-of-thumb criteria would be to make this project ready to hand off to another developer who is not familiar with your work and all that they will get is what is contained in the project (this is a very realistic situation!).

Problems Viewing UML Diagrams?

 

Requirements

  1. All classes should be in packages that correspond to the semantics of the classes.         (5 pts)
  2. UML diagrams that cover the entire ballworld system.  The following criteria must be met:  (10 pts)
  3. Full documentation of all classes and methods.   Documentation must be generated in a "doc" folder in your project that holds the generated Javadocs.   See the instructions on how to create Javadocs in Eclipse.  (10 pts)
  4. Add IUpdateStrategy initialization capability
  5. Add an elastic collision strategy.  Suggestion: Initially, to get collisions working, comment out the delegation to any post-collision behaviors.  Then, after you've gotten collisions working, add in the infrastructure for post collision behaviors. (5 pts)
  6. Add at least 3 ball-to-ball interactions based on some sort of interaction criteria, i.e. not every pairs of balls will interact, with at least one each of the following:   (45 pts total)
    1. Interaction criteria is that the balls must have collided, i.e. are overlapping.
    2. Interaction critera is something other than having collided.
      The interactions that were covered in class and lab, i.e. InfectStrategy, SpawnStrategy and KillStrategy, do NOT qualify as submissions.
  7. All controls on the GUI must have tool tips.    Tool tips can be easily set in the properties of each component in Jigloo.   The user should be able to gather enough information  to use your program just from the tool tips. (5 pts)
  8. Discretionary points, including critiques of the designs used. ( 10 pts)
  9. Creativity will be rewarded!   0-10 pts extra rewarded for creative/innovative solutions, design and capabilities of your program!

Development Advice

It is HIGHLY recommended that you do Steps 1-3 above FIRST and make sure that your code works before proceeding.   This will create a much better organization of your code and will help clarify what your system does to you, making the rest of the assignment much, much easier.   Fill in the missing parts of Steps 2 and 3 as you create the new classes and possibly packages in the remaining steps.

Start EARLY!!   This assignment is due in a week, so ask questions early--do NOT wait until the last minute.   If you encounter problems or if you have not followed the directions carefully in Step 1, it could take a significant amount of time with the staff's help to get your code back to working order, so get this done and out of the way so it won't derail you at the last moment.

 

 



© 2010 by Stephen Wong and Scott Rixner