| Interface | Description |
|---|---|
| IBallCmd |
Interface that represents commands sent through the dispatcher to process the balls
|
| IPaintStrategy |
Top-level interface that represents a strategy used by a Ball when asked to perform variant paint operations.
|
| IPaintStrategyFac |
An interface that defines a factory that instantiates a specific
IPaintStrategy
|
| IUpdateStrategy |
Top-level abstraction of an update strategy
|
| IUpdateStrategyFac |
An interface that defines a factory that instantiates a specific
IUpdateStrategy
|
| IViewControlAdapter |
The communications interface the model uses to talk to the view for non-repetitive control tasks
such as getting information for the instantiation of a ball.
|
| IViewUpdateAdapter |
This interface is used for the fast, repetitive updating communications to the model,
such as those needed during a timer tick.
|
| Class | Description |
|---|---|
| Ball |
An abstract ball that moves in a line with its given velocity and bounces off
the walls of a rectangularly shaped container.
|
| BallModel |
The model that represents the balls and their associated control systems.
|