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java.lang.Objectballwar.model.strategy.AUpdateStrategy
public abstract class AUpdateStrategy
Abstract strategy that provides random initialization of a ball.
Field Summary | |
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private static int |
_MaxRadius
The maximum radius that a ball can have. |
private static int |
_MaxSpeed
The maximum speed a ball may have. |
private Rectangle |
_MaxVel
The minimum and maximum values of a ball's velocityl. |
private static int |
_MinRadius
The minimum radius that a ball can have. |
private static IRandomizer |
_Rand
Randomizer to generate desired random value. |
Fields inherited from interface ballwar.model.IUpdateStrategy |
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NullObject |
Constructor Summary | |
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AUpdateStrategy()
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Method Summary | |
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void |
init(Ball context)
Initializes the ball with a random radius, velocity, location (within the bounds of the ball's environment) and color. |
void |
updateCollision(Ball context,
Ball target)
No-op. |
void |
updateKill(Ball context)
Calls the context's doKill() method to remove it from the system. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface ballwar.model.IUpdateStrategy |
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updateState |
Field Detail |
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private static final IRandomizer _Rand
private static final int _MaxRadius
private static final int _MinRadius
private static final int _MaxSpeed
private Rectangle _MaxVel
Constructor Detail |
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public AUpdateStrategy()
Method Detail |
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public void init(Ball context)
init
in interface IUpdateStrategy
context
- The ball to initialize.public void updateCollision(Ball context, Ball target)
updateCollision
in interface IUpdateStrategy
context
- not usedtarget
- not usedpublic void updateKill(Ball context)
updateKill
in interface IUpdateStrategy
context
- The ball to kill.
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