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The
Year 2000 Game: Robo-Pinball
The object of the game is
to have your robot earn more points than your opponent within a 90 second
game. Points are earned by depositing foam balls in one or more goals
located on the game board. Your robot is given one ball prior to the
start of the game, and may obtain others at dispensers located on the
board. The various goals have different levels of difficulty and point
values. You can earn bonus points by shooting balls through a hoop goal
from the other side of the table.
The board and specific game
rules are described below. See the web page of the current game for
a description of the contest format, the general contest rules, and
the robot construction rules, which do not change signifcantly from
year to year.
The
Game Board & Rules
GoalsBallsBall
DispensersScoringPlay

The game board is a 6 foot
by 8 foot nominally flat surface. One half of the board is painted flat
black and has white lines to aid navigation; the other half is painted
flat white and has black lines.The board has 5 inch high walls at all
four sides, except where the side goals are located. The walls are painted
to match the table surface. The green stars represent the starting lights
in the board; the robots begin there. The various features of the board
shown in the diagram are explained below.
Goals
The three-point goals
are located on the sides of the board and consist of a 12 inches wide
by 7.5 inches deep bin. The floor of the bin is about 1/8 inch below
the table surface to help prevent balls from rolling out. The walls
of the bin are 4 inches high. The center of the bin along the edge of
the game board is marked by a lighted LED embedded in the table surface,
8 inches from the edge, within the line on the board.
The five-point goals
are centered on the table, straddling the black/white division of the
table. Each goal has a holding area of 5.5 inches by 23 inches. The
floor of the bin is about 1/8 inch above the table surface. The common
wall of the two goals is 3 inches high, and the opposite wall is 1.5
inches high. The other two sides are 2.5 inches high and extend out
into the playing area 6 inches, as shown on the diagram.
A 12 inch diameter circular
hoop goal is located at each end of the table. The plane of the
hoop is perpendicular to the table surface and at the edge of the table.
The center of the hoop is on the center line of the table, about 12
inches above the surface. A light beacon, shining out toward the center
of the table, is located below the center of the hoop, about 5.5 inches
above the table surface. The back of the hoop is made out of net so
that balls projected into the goal will tend not to bounce out. A ball
remaining in the hoop goal/net at the end of the game is worth 7 points.
A bonus of 5 points is awarded if the ball is shot through the hoop
as described under Scoring. Top
Balls
- The balls are Hasbro Ballzooka
Nerf Ballistic Balls, approximately 1.5 inches in diameter, colored
flat yellow. All balls are inert and have identical mechanical properties.
- One ball may be placed in
each robot at the start of a game. Four additional balls will be placed
in each ball dispenser. Robots may collect balls from either dispenser
during the game.
- The balls may not be altered
or destroyed in any way.
Ball
Dispensers
- The two ball dispensers
each contain four balls at the start of the game. Balls are released
by illuminating a light sensor located 4 inches above the table surface,
in the wall at the edge of the table.
- Balls will be dispensed
from a height of approximately 6 inches above the table surface, at
the edge of the table, directly above the activating light sensor.
- The position of the ball
dispenser and its light sensor along the edge of the game board is marked
by a lighted LED embedded in the table surface, 8 inches from the edge,
within the line on the board. In addition, two magnets are located under
the board, 6 inches apart centered on the dispenser and sensor. The
magnets are 3/8 inch wide and 2 inches long, and are mounted perpendicular
to the edge of the board, 1-1/2 inches in from the wall.
Top
Scoring
One point will be awarded
for each ball, from any source, that your robot causes to cross the
game board center line, from your side to the opposite side. This point
is only awarded the first time that a ball crosses the line.
The appropriate number of
points, 3, 5, or 7, will be awarded for each ball that remains in one
of your goals at the end of the game. It does not matter which robot
caused the ball to enter your goal. A robot's goals are those on the
opposite end of the board from where it starts, e.g. the goals for a
robot starting on the white side of the board are on the black side
of the board. The coloring of the goals on the diagram indicates this
relationship.
A bonus of 5 points will
be awarded for shooting a ball into your hoop goal at the end of the
table. To receive the bonus points, your robot must cause a ball to
go through the hoop while the front-most wheel or tread of your robot
is behind the centerline of the game board (away from the goal).
The machine with the most
points wins the game. If there is a tie, the judges will decide the
winner based on which robot that has more balls nearer to its goals,
or declare a double win. If no points are scored a double loss will
be awarded. Top
Period
of Play
- The contestants will have
60 seconds to place their machines on the game board from the time the
judges call them. The robots may be placed in any orientation within
the starting area, which is a circle 18 inches in diameter centered
on the start light.
- The game will be started
by the judges turning on the starting lights, located underneath the
table in the center of each robot's starting circle, for the first one
second of the game.
- False Start Rule: A robot
that fails to start as expected will be awarded a loss, and may be removed
from the table at the judge's discretion. The remaining robot will be
awarded a win if it scores at least one point, otherwise a double loss
will be awarded.
- The powered portion of a
game will last 90 seconds. Software will be provided to cut off power
at the end of 90 seconds. Any machine that continues to supply actuator
power after 90 seconds will lose the game.
- The game ends when both
robots and all game pieces come to rest.
- The judges will propose
to terminate a game early if neither robot appears to be making any
progress. Top
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