Contest History Page

The Year 2002 Game: More is More

The game is the inverse of last year's game, Less is More with a twist. There are 13 balls on the table when the game starts, but a ball dispenser will subsequently add two balls during the game, one at 20 and one at 40 seconds into play. Your job is to design a robot to collect and retain balls on your side of the board. At the end of the 60 second game, the robot with the most balls on its side wins. Good strategy, ball handling, tracking your opponent, and especially reliability will be important.

The board and specific game rules are described below. See the web page of the current game for a description of the contest format, the general contest rules, and the robot construction rules, which do not change signifcantly from year to year.

 

Specific Game Rules

BallsScoringPlay

The game board is 6 feet by 9 feet, but is not flat. As shown in the cross section above, there is a flat, level, 1 foot wide plateau across the center of the board (indicated by the dotted blue lines on the top view), and from there, the surface slopes down on each side to a point about 7.5 inches from the ends. There is also a slope from the ends of the table to the same point, forming a trough about 7.5 inches from each end wall. Balls placed anywhere on the sloping surfaces will tend to roll down and ultimately collect in a trough. The blue circles above show the placement of balls at the beginning of the game. The red stars represent starting lights embedded in the board; a robot starts at each location, defining its side of the board. The triangles at the sides of the board on the center line represent ball dispensers. Each will release one more ball during the game as described below. One half of the board is painted flat black and has white lines to aid navigation; the other half is painted flat white and has black lines. The lines, indicated in the drawing by dark dashed lines, are 3/4 inch wide. The board has 5 inch high walls at all four sides; the inner side of all the walls are painted flat white.

The slopes in the cross section view (and the size of the balls) have been exaggerated for clarity. The slopes are actually about 2.5 degrees from horizontal, and the total drop from the plateau to the trough is about 1.75 inch. Otherwise, the drawing is reasonably to scale, but the official dimensions are those of the physical game board. Since the board is constructed in parts, there may be small surface and wall misalignments; these should be less than 1/8 inch.

Balls

  • The balls are standard practice golf balls. They are hollow, about 1.6 inches in diameter, weigh less than 0.5 oz, and have a smooth plastic surface with many small holes. The balls may be of various colors but the colors have no significance. All balls are inert and have identical mechanical properties.
  • Thirteen balls will be placed on the table at the beginning of the game as shown in the diagram above. Slight indentations or other means may be used to hold the balls in position initially.
  • Each ball dispenser will hold one additional ball, which can be released by shining a light into a sensor located in the wall directly below the dispenser, about 4" above the table surface. The ball dispensers will also be activated automatically, one at 20 seconds and one at 40 seconds after the start of the game. The balls will be released at the height of the board wall, 5" above the surface, at the edge, and will have a modest horizontal velocity toward the center of the table, along the center line. After the release, the ball may come to rest on the flat, neutral area, or roll to either side, depending on the random variables of the release process, any bounces, and whatever it may hit.
  • The balls may not be altered, punctured, or destroyed in any way.

Period of Play

  • The contestants will have 30 seconds to place their machines on the game board from the time the judges call them. During this time the start lights will be ON to aid in robot alignment. When both teams are ready, and/or the preparation time time is over, the start lights will be turned off and the teams will have a few seconds to prepare their robot to start the game. The robots may be placed in any orientation within the starting area, which is a circle 18 inches in diameter centered on the start light.
  • The game will be started by the judges turning on the starting lights, located in the surface of the table in the center of each robot's starting circle, for the first two seconds of the game.
  • False Start Rule: A robot that fails to start as expected will be awarded a loss, and may be removed from the table at the judge's discretion. The remaining robot will be allowed to play without opposition.
  • The powered portion of a game will last 60 seconds. Software will be provided to cut off power at the end of 60 seconds, and any machine that continues to supply battery power after 60 seconds will lose the game.
  • The game ends when both robots and all game pieces come to rest.
  • The judges will propose to terminate a game early if neither robot appears to be making any progress. Top

Scoring

  • At the end of the game, the robot with the most balls on its side of the table wins.
  • Balls on the flat, center plateau of the table do not count for either robot.
  • A ball which leaves the table over an end wall, or over a side wall up to the point of the start light (24 inches from the end) will be considered to exist on that side of the board for the rest of the game. The ball will not be returned to the board, but it will be counted in the score.
  • Balls which leave the table at some other point will be added to a ball dispenser for the next release. If the last automatic release has already occured, the ball will be placed in the dispenser nearest the start lights. Top