Introduction to Game Content Creation
Comp 162, CRN  13961

Materials & References  - Weekly Breakdown - Assignments


If you've ever wanted to learn the nuts and bolts of video game creation, this is the course you've been looking for.

Explore how modern game content is created, and how it interacts with the underlying technology. The class will learn to use 3D Studio Max, Photoshop, and game-native scripting as they create working content for an established game project. A valuable intro to the industry for both art and computer science students.

Location & Time

10:50AM - 12:05PM Tuesday/Thursday DH Symonds II Lab


Jeremy Statz


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