Skip navigation links
A B C D E F G I L M N P R S T U V W _ 

_

_addBtn - Variable in class ballworld.view.BallGUI
Button to add the strategy from the textfield to both the drop lists.
_addPaintBtn - Variable in class ballworld.view.BallGUI
Button to add a paint strategy to the drop list
_ampl - Variable in class util.SineMaker
The amplitude of the sinusoidal output
_canvasPnl - Variable in class ballworld.view.BallGUI
Panel that the balls are drawn on
_cbPnl - Variable in class ballworld.view.BallGUI
sub-panel to hold the drop lists and associated buttons.
_clearAllBtn - Variable in class ballworld.view.BallGUI
Button to clear all the balls from the system
_color - Variable in class ballworld.model.Ball
The color of the ball.
_combineBtn - Variable in class ballworld.view.BallGUI
Button to create a new strategy that is the composition of the selected strategies on the top and bottom drop lists.
_container - Variable in class ballworld.model.Ball
The Container that is currently holding this ball and defines where the walls are
_controlPnl - Variable in class ballworld.view.BallGUI
Panel for holding the control components
_delta - Variable in class util.SineMaker
The amount that _theta is incremented each time, in radians.
_dispatcher - Variable in class ballworld.model.BallModel
The dispatcher that updates all the balls.
_errorPaintStrategyFac - Variable in class ballworld.model.BallModel
 
_errorUpdateStrategyFac - Variable in class ballworld.model.BallModel
A factory for a beeping error strategy that beeps the speaker every 25 updates.
_inputPnl - Variable in class ballworld.view.BallGUI
Sub-panel to hold the input textfield and the "add to lists" button
_inputTF - Variable in class ballworld.view.BallGUI
Textfield to input class name of new strategies to use
_list1DL - Variable in class ballworld.view.BallGUI
The top drop list, used to select what strategy to use in a new ball and to switch the switcher to.
_list2DL - Variable in class ballworld.view.BallGUI
Bottom drop list, used for combining with the top list selection.
_location - Variable in class ballworld.model.Ball
The present location of the center of the ball.
_makeSelectedBtn - Variable in class ballworld.view.BallGUI
Button to make a ball using the strategy selected from the top drop list
_makeSwitcherBtn - Variable in class ballworld.view.BallGUI
Button to make a switcher ball
_MaxRadius - Variable in class ballworld.model.BallModel
The maximum radius for a new ball
_MaxSpeed - Variable in class ballworld.model.BallModel
The maximum speed for a new ball.
_MaxVel - Variable in class ballworld.model.BallModel
The bounds for the velocity of a new ball
_mid - Variable in class util.SineMaker
The midpoint of the min and max values.
_MinRadius - Variable in class ballworld.model.BallModel
The minimum radius for a new ball
_model - Variable in class ballworld.controller.BallControl
The model being used
_modelControlAdpt - Variable in class ballworld.view.BallGUI
Adapter back to the model for control tasks.
_modelUpdateAdpt - Variable in class ballworld.view.BallGUI
Adapter back to the model for updating tasks.
_paintCBx - Variable in class ballworld.view.BallGUI
Drop list of paint strategy choices
_paintPnl - Variable in class ballworld.view.BallGUI
Panel holding the paint strategy controls
_paintStrategy - Variable in class ballworld.model.Ball
The strategy used to paint the ball.
_paintTF - Variable in class ballworld.view.BallGUI
Textfield to input abbreviated paint strategy name
_paintTimer - Variable in class ballworld.model.BallModel
The timer that controls when the balls are periodically painted.
_paintTimeSlice - Variable in class ballworld.model.BallModel
The paint time interval between timer ticks, in milliseconds
_radius - Variable in class ballworld.model.Ball
The radius of the ball.
_s1 - Variable in class ballworld.model.strategy.MultiStrategy
One of the composee strategies
_s2 - Variable in class ballworld.model.strategy.MultiStrategy
Another one of the composee strategies
_strategy - Variable in class ballworld.model.strategy.SwitcherStrategy
The decoree strategy.
_switchBtn - Variable in class ballworld.view.BallGUI
Button to switch the decoree of the switcher strategy
_switcher - Variable in class ballworld.model.BallModel
The one switcher strategy instance in the system.
_switcherPnl - Variable in class ballworld.view.BallGUI
Sub-panel to hold switcher controls
_theta - Variable in class util.SineMaker
The current angle used to generate the current sinusoidal value.
_updateStrategy - Variable in class ballworld.model.Ball
The strategy used to update the state of the ball
_updateTimer - Variable in class ballworld.model.BallModel
The timer that controls when the balls are periodically updated.
_updateTimeSlice - Variable in class ballworld.model.BallModel
The update time interval between timer ticks, in milliseconds
_velocity - Variable in class ballworld.model.Ball
The current velocity of the ball.
_view - Variable in class ballworld.controller.BallControl
The view being used
A B C D E F G I L M N P R S T U V W _ 
Skip navigation links