COMP 310
Fall 201

Course Information 

Home  Info  Canvas   Java Resources  Eclipse Resources  Piazza


Class will be held every Monday, Wednesday and Friday  from 1:00 PM - 1:50 PM in HZ 212.

Labs will be held in the OEDK Classroom at

Sign up for OEDK card access


Dr. Stephen Wong -- See home page for contact and office hour information.

Teaching Assistants e-mail (at Office Hours (all are 2 hr blocks)  & Location  (Subject to change, so check often!)
Zhouhan Chen zc12 TBA
Sean Doyle sean.m.doyle TBA
Leo Du leo.du TBA
Yizi Gu yg31 TBA
Ziyue (Cecilia) Liu zl23 TBA
Tomas San Pablo ts22 TBA
Abhishek Pillarisetti ap35 TBA
Yusong Shen ys43 TBA
Shuo Zhao sz32 TBA
Jiafan Zhu jz55 TBA
Ning Zhu nz9 TBA

All Comp310 staff are also available by appointment!


Entire class or part thereof:  From inside of Canvas, go to your "Inbox" and compose a new message.   When you select this course from the droplist, various choices for the message recipient ("To:") will become available, including the whole class, just the staff or particular groups or people.

Just the staff:   comp310 at   (replace the " at " with "@")  This just a convenience alias that has been set up to enable sending an e-mail to all the staff from any e-mail client.

Please do not send e-mail directly to the instructor or any specific staff member, as doing so will only delay the response.

 Please DO start your subject line with "Comp310: " so that your message can be easily identified as being class-related!


Though none of the existing text books truly meet our needs and requirements, we like the following book and highly recommend it for the course.

We also have a few other recommendations.


 COMP 215 or equivalent: students should already be familiar with the full Java syntax and have experience writing procedural programs and algorithms in Java including the basic usage of classes, objects and inheritance as well as simple generics.


Object-oriented programming is the major software paradigm used in large systems today.   This includes most desktop applications such a office productivity software, data management applications and even the main frameworks of many games.  But object-oriented programming and design (OOP/D) absolutely rules in the enterprise-class arena, the globe-spanning, mission-critical systems that, via the Internet, tie together international corporations from one end of the Earth to the other.  In Comp310, we will discover how to use state-of-the-art object-oriented programming and design techniques to create flexible and scalable software systems that can interact with eachother from anywhere in the world.  We will learn about software design patterns and how they are used in multiple programming paradigms.   Through a combination of theory and coding, the class will explore how highly decoupled systems with dynamically configurable behaviors are designed and implemented.   The class will learn how to use design patterns as both a means of expressing fundamental computer science concepts as well as the building blocks in an abstract decomposition of a complex problem.  In addition, the class will learn to use industry standard tools and technologies such as the Eclipse integrated development environment, Subversion source control and round-trip engineering design tools. 

The course format will be that of lectures covering the theoretical, engineering and technological aspects of object-oriented programming and design that will be implemented in the project-like homework assignments.   These homework projects will build upon each other as much as possible, culminating in a networked application.


Tentative Topic List
(in no particular order, not all topics may be covered due to time constraints)


Highly decoupled systems:

Design patterns:




Please follow the navigation link to the Home page above to see the topical schedule for lectures and labs.


All homework will be done in teams of AT LEAST TWO students.   Students are NOT allowed to work on assignments alone.  An important aspect of this course is learning how to communicate with and work with a variety of other people who have different opinions on how a problem should be approached.   Learning how to work in a team is a critical skill for one's career.   Except for the final project, the teams will be randomly assigned by the staff. 

Team assignments for each assignment will be posted in Owlspace.   Assignments are listed on the schedule by their due date.    All assignments are due before class time on their due date.

Homework turn-in:

The turn-in mechanism will be the student's individual Comp310 Subversion repository on CLE@R, using the Subclipse version control plug-in in Eclipse.   Please see



The course grade will be based on:   TENTATIVE

Assignments’ due dates and rules will be clearly stated at the time they are given.

No make-up work will be given unless there is a legitimate excuse such as proof of medical emergency. All permissions must be requested and approved in writing (hard copy or e-mail) at least 48 hours the due date!

We reserve the right to modify the above weightings at any time.



Technical and Development Resources:


Related Course Materials:

Principles of Object Oriented Programming courses:



Rice University has a student-run academic honor system. Each student has personal responsibility for honesty in their own academic conduct. Each student has the responsibility to report any suspected problems to the Honor Council in a timely fashion. During any Rice exam, the student is expected to write the honor pledge on the outside of the exam:

On my honor, I have neither given nor received aid on this examination.

The Computer Science Department takes the Rice Honor System very seriously and handles all violations accordingly. General rules of conduct concerning collaboration will be spelled out before assignments or exams are distributed (see for instance, above). When in doubt, contact an instructor before proceeding.

For this class, the following additional restrictions MUST be observed:

You may not look at solutions to assignments from past semesters or from other students. Furthermore, attempting to take credit for someone else’s work by turning it in as your own constitutes plagiarism, as defined by the Rice Honor Code.
You may not make your work in the class available to others in any form during or after the class.  In particular, you may not place your code anywhere on the Internet that is viewable by others.

For example, posting one's code to a publicly viewable GitHub or other sort of repository or web page would be in violation of the above restrictions.

For more information concerning the Rice Honor System, see:


Any student with a documented disability needing academic adjustments or accommodations is requested to speak with us during the first two weeks of class. All discussions will remain confidential. Students with disabilities should also contact Disability Support Services in the Ley Student Center.

Previous Offerings of Comp310:


© 2016 by Stephen Wong