A B C D E F G H I K L M N O P R S U W _

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_addBtn - Variable in class ballwar.view.BallGUI
Button to add the strategy entered in inputTF to both drop lists.
_addPaintBtn - Variable in class ballwar.view.BallGUI
Button to add the paint strategy entered in _paintTF to the drop list.
_ampl - Variable in class util.SineMaker
The amplitude of the sinusoidal output
_bCreateA - Variable in class ballwar.view.BallGUI
IBallCreateAdapater used to create new balls.
_bCtrlA - Variable in class ballwar.view.BallGUI
The IBallCtrlAdapter used to control the balls.
_canvasPnl - Variable in class ballwar.view.BallGUI
The panel upon which the balls are painted.
_cbPnl - Variable in class ballwar.view.BallGUI
The sub-panel that holds the drop-lists of strategies and their control buttons.
_clearAllBtn - Variable in class ballwar.view.BallGUI
The button to clear all the balls.
_collisionCmd - Variable in class ballwar.model.Ball
The command sent to the dispatcher to notify the other balls that they may have collided with this ball.
_color - Variable in class ballwar.model.Ball
The color of the ball.
_combineBtn - Variable in class ballwar.view.BallGUI
Button used to combine a selection from _list1CBox and a selection from _list2BCBox into a combined strategy.
_controlPnl - Variable in class ballwar.view.BallGUI
The panel upon which all the game controls are located.
_count - Variable in class ballwar.model.strategy.LightUpStrategy
The count of how many cycles have passed since initially being lit up.
_delta - Variable in class ballwar.model.strategy.MoveStrategy
The amount the ball's velocity is changed in the requested direction each time a key press is registered.
_delta - Variable in class ballwar.model.strategy.WanderStrategy
The maximum absolute value of any of the velocity increment's coordinates.
_delta - Variable in class util.SineMaker
The amount that _theta is incremented each time, in radians.
_DeltaLowerLimit - Static variable in class ballwar.model.strategy.BreathingStrategy
The minumum possible value for the angle increment of the sinusoid between updateState calls, in radians.
_DeltaUpperLimit - Static variable in class ballwar.model.strategy.BreathingStrategy
The maximum possible value for the angle increment of the sinusoid between updateState calls, in radians.
_dispatcher - Variable in class ballwar.model.BallModel
The dispatcher used to communicate with all the balls.
_displayCmd - Variable in class ballwar.model.BallModel
The current command used to generate the display string.
_displayCmdOrig - Variable in class ballwar.model.BallModel
The initial, default command used to generate the initial display string.
_env - Variable in class ballwar.model.Ball
The ball's environment
_gCtrlA - Variable in class ballwar.view.BallGUI
The IGameCtrlAdapter used to control the game.
_graphics - Variable in class ballwar.model.BallModel
Variable used to hold the current Graphics object upon which the balls will next paint.
_inputPnl - Variable in class ballwar.view.BallGUI
The sub-panel that the input textfield is located.
_inputTF - Variable in class ballwar.view.BallGUI
The textfield where the user can type in the classname of a new strategy.
_keysPnl - Variable in class ballwar.controller.BallControl
An OptionPanel used to display the movement keys.
_list1CBox - Variable in class ballwar.view.BallGUI
A drop-list with all the strategies and combinations of strategies.
_list2CBox - Variable in class ballwar.view.BallGUI
Same content as _list1CBox because two lists are needed to create combinations of strategies.
_LitUpColor - Static variable in class ballwar.model.strategy.LightUpStrategy
The color when "lit up"
_LitUpDuration - Static variable in class ballwar.model.strategy.LightUpStrategy
The number of update cycles to remain "lit up".
_location - Variable in class ballwar.model.Ball
The present location of the center of the ball.
_makePlayerBtn - Variable in class ballwar.view.BallGUI
Button to make a new player with the name typed in by the user.
_makeSelectedBtn - Variable in class ballwar.view.BallGUI
Button to make a ball with the selected strategy in _list1CBox.
_makeSwitcherBtn - Variable in class ballwar.view.BallGUI
The button that makes a new ball with a SwitcherStrategy.
_mass - Variable in class ballwar.model.Ball
The mass of the ball
_MaxRadius - Static variable in class ballwar.model.strategy.AUpdateStrategy
The maximum radius that a ball can have.
_MaxRadiusLowerLimit - Static variable in class ballwar.model.strategy.BreathingStrategy
The minimum possible value for the maximum radius of a ball.
_MaxRadiusUpperLimit - Static variable in class ballwar.model.strategy.BreathingStrategy
The maximum possible value for the maximum radius of a ball.
_MaxSpeed - Static variable in class ballwar.model.strategy.AUpdateStrategy
The maximum speed a ball may have.
_MaxVel - Variable in class ballwar.model.strategy.AUpdateStrategy
The minimum and maximum values of a ball's velocityl.
_mid - Variable in class util.SineMaker
The midpoint of the min and max values.
_MinRadius - Static variable in class ballwar.model.strategy.AUpdateStrategy
The minimum radius that a ball can have.
_MinRadius - Static variable in class ballwar.model.strategy.ExplodeStrategy
The minimum radius that will explode.
_MinRadiusLowerLimit - Static variable in class ballwar.model.strategy.BreathingStrategy
The minimum possible value for the minumum radius of a ball.
_MinRadiusUpperLimit - Static variable in class ballwar.model.strategy.BreathingStrategy
The maximum possible value for a ball's minimum radius.
_model - Variable in class ballwar.controller.BallControl
The system's model.
_NBalls - Static variable in class ballwar.model.strategy.ExplodeStrategy
The number of balls to explode into.
_oldColor - Variable in class ballwar.model.strategy.LightUpStrategy
The pre-lit-up color.
_paintCBox - Variable in class ballwar.view.BallGUI
Drop list with available paint strategies.
_paintSelPnl - Variable in class ballwar.view.BallGUI
The sub-panel that the paint selection controls are located.
_paintStrategy - Variable in class ballwar.model.Ball
The paint strategy used by the ball
_paintTF - Variable in class ballwar.view.BallGUI
The textfield where the user can type in the classname of a new painting strategy.
_player - Variable in class ballwar.model.strategy.ScoreStrategy
The IPlayer associated with this scoring strategy.
_playersCBox - Variable in class ballwar.view.BallGUI
Drop list that shows the names of all the players made so far.
_Prob - Static variable in class ballwar.model.strategy.ExplodeStrategy
The probability of explosion.
_radius - Variable in class ballwar.model.Ball
The radius of the ball.
_RadiusDivider - Static variable in class ballwar.model.strategy.ExplodeStrategy
The divisor of the radius when the ball explodes.
_Rand - Static variable in class ballwar.model.strategy.AUpdateStrategy
Randomizer to generate desired random value.
_rand - Variable in class ballwar.model.strategy.WanderStrategy
The Randomizer used to generate the random velocity increment vector's coordinates.
_s1 - Variable in class ballwar.model.strategy.MultiStrategy
First IUpdateStrategy composee
_s2 - Variable in class ballwar.model.strategy.MultiStrategy
Second IUpdateStrategy composee
_statusLbl - Variable in class ballwar.view.BallGUI
Label at the bottom of the screen used to display the status of the game and the player's scores.
_strategy - Variable in class ballwar.model.Ball
The update strategy used by the ball
_strategy - Variable in class ballwar.model.strategy.SwitcherStrategy
 
_switchBtn - Variable in class ballwar.view.BallGUI
The button that switches the decoree in the SwitcherStrategy to the currently selected strategey.
_switcher - Variable in class ballwar.model.BallModel
The SwitcherStrategy object to use in switcher balls.
_switcherPnl - Variable in class ballwar.view.BallGUI
The sub-panel that holds the SwitcherStrategy controls.
_theta - Variable in class util.SineMaker
The current angle used to generate the current sinusoidal value.
_timer - Variable in class ballwar.model.BallModel
A timer object that is the main clock that drives the simulation.
_timeSlice - Variable in class ballwar.model.BallModel
The time in milliseconds between updates to the balls.
_updateStateCmd - Variable in class ballwar.model.BallModel
The command used when the balls are told to update their states and paint.
_vCtrlA - Variable in class ballwar.model.BallModel
The adapter to the view.
_velocity - Variable in class ballwar.model.Ball
The current velocity of the ball.
_view - Variable in class ballwar.controller.BallControl
The system's view (GUI).
_windowListener - Variable in class ballwar.controller.BallControl
The window listener used by the view when the window is closed.

A B C D E F G H I K L M N O P R S U W _